Empire Deluxe Enhanced Edition

Enhanced Database Unit Descriptions

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Unit Attributes

Empire Deluxe Enhanced Edition no longer has a closed set of units. Players are now free to add and modify units with the Unit Database Editor. This set of units, known as the "Enhanced Unit Set", expands on Empire Deluxe's "Advanced Units" to account for the new rules and capabilities added to the game.

The game allows for over 100 attributes for a unit, far to many to display and describe here.  All of the unit's attributes and capabilities are available through the Unit Database Editor.

Unit Descriptions are structured as follows:

Name [Abbreviation]


Land Units

Infantry [IN]


Armor [AR]


Light Artillery [LA]


Heavy Artillery [HA]


Anti-Aircraft Batteries [AA]


Truck [TK]


Airbase [AB]


Engineer [EN]


Flag [ FG]


The General [GE]


Fort [FT]


Supply Unit [SP]


Sea Units

Sea units can travel in both shallow water and deep sea, as well as dock in Ports and Cities. The strongest of the sea units, also known as "Capital Ships", have cannons that can conduct Range Fire Operations.

Transport [TR]


Destroyer [DD]


Aircraft Carrier [AC]


Cruiser [CR]


Battleship [BB]


Submarine Units

Submarines are the assassins of the seas.  Few units can sight them, making it easy to sneak them behind enemy lines.  They can kill very effectively, but if caught, are easy to destroy.  Submarines are the bane of Transports.  Submarines are effective in disrupting sea movement behind enemy lines, weakening capital ships, scouting out enemy protected territory and allowing at least some navy when the enemy has gained sea superiority.  The best defense for a Submarine is a good offense when submerged, or trying to hide in Deep water, where no other units can go, and very few units can look.

The unit description of the Submarine is a special case, comprised of three different units depending on the current active state of the Submarine. Effective use of these different "states" for the Submarine will enable you to put forward an effective threat to all ships in the region.

Changing Submarine Types

The different submarine states are obtained through ChangingDiving and Rising. The following shows the various states and how you can enter them:

Symbols To Represent Submarines

In the game, all three unit types are called "Submarine". To distinguish them, the symbol (~) is placed in front of the Surfaced Submarine, and the symbol (_) is placed in front of the Deep Submarine. No symbol indicates a Submerged Submarine.


 (~) Surfaced Submarine [SU]


Submerged Submarine [SS]


(_) Deep Submarine [SD]


Surface Units

These units have restricted capability to be on both land and water.

Patrol Boat [PB]


Sea Bees [SB]


Port [PT]


Oil Facility [OF]


City [CI]


Air Units

Fighter [FI]


Bomber [BO]


Air Transport [AT]


Helicopter [HE]


Orbital Units

Orbital units consist of Satellites and Missiles that traverse areas high above the map. They normally do not engage or interfere with units at other levels (except when missiles begin to come down).


Scout Satellite [SC]


Armed Satellite [ST]


Missiles

The Missile is capable of striking behind an enemy's lines. It must be launched from a city, and is capable of traveling for several turns, making it impervious to ground and air units during that time. The missile eventually will re-enter the atmosphere and have a limited range to detonate at a target.

While in orbit, if a missile attacks another unit, regardless of the outcome of the attack, the missile is destroyed.

When in re-entry, the missile is vulnerable to anti-aircraft fire, as well as attacks from other orbital units.

Nuclear missiles function much like the conventional missiles. The only difference comes at detonation time...

Short Range Missile [SM]


Long Ranged Missile [LR]


Short Range Nuclear Missile [SN]


Long Ranged Nuclear Missile [LN]


Notes On The Terrain Set

The Enhanced Terrain Database Has the following terrain: